Friday, June 3, 2011

Games

The kids in Ms. Barnes’ fourth grade class didn’t get quite so exercised over the Red/Green game as did the students in Ms. Mazaheri’s room, but they, too, never really got to cooperation, either.

One difference was that, by and large, they recognized that everyone would do better if no one tried to beat the other team; oddly enough, though, this realization didn’t cause them to play the game in the manner that would have had the best outcome for all.

I asked the class why this was, and A. had a very astute, and, I thought, quite hilarious answer: “It’s because we’re human beings,” he said. “And we’ll do whatever it takes to win: lie, cheat, steal, you name it.”

From the mouth of babes, no?

I tried to make the point that this is where ethics comes in. What could we have done during the game to make sure that everybody cooperated?

J. suggested that we could have punishments, like we could pinch people for cheating.

But A. countered that this would make the game incredibly boring; in fact, it wouldn’t be a game at all anymore, since everybody would always do the same thing.

So, does abiding by ethical norms make us boring?

No, continued A., but life would be more interesting if you could do whatever you wanted whenever you wanted to.

But would it work if everybody did that?

N. said that it wouldn’t, because his little brother always wants to cheat in Monopoly to win and he, himself, always throws a tantrum when he loses, so there’s going to be conflict there.

At this point, a bunch of the class wanted to share stories about their favorite games and how they react when they lose—or how they, too, cheat to ensure that they don’t.

This led us to wondering whether a game has to have a winner and loser. Can something be a game if no one wins?

Sure, said, P., but it would be a very boring game!

I wonder about that; I don’t think anyone won today’s game, but I sure found it interesting.

No comments:

Post a Comment